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Looks really cool! I like the mechanics of the Calamity happening if there are not enough visionary cards. It's a cool way to ensure that people are careful about destroying your clutches. 

For the pecking order, if you only have 2 warriors on the board does that mean you resolve 0 visionary cards or 1? I think it would be 1 since it says empty slot and not empty column, but I just wanted to make sure.

But all in all looks like some really cool mechanics! Choosing the actions the turn before but letting opponents only see the first one is a really nice touch. Then they can decide if they want to remove it, although they don't know what action will be revealed next, very tricky!

Thank you so much! I appreciate your feedback and taking the time to read and understand it so thoroughly!

You're absolutely right that it would be 1 visionary card if you have 2 or fewer warriors. Though whether they'd be in any position to resolve the order you intended them to resolve is anyone's guess!

Glad you like the mechanics! Yeah, I think it'd be a fun dynamic, with almost an element of bluffing - the balance between getting rid of an action you don't like and fearing an even worse action below it! And of course it helps people interact with its mechanics if they can try to do a little planning around it.

Also, on a sidenote, as a relative newcomer to this community, the work you've done on the root database is nothing short of astonishing, and really useful! It's truly incredible, and from all of us just joining this game now, thank you so much!

Thanks! That means a lot :)

Yeah the face up action deck is such a mind game. Because you know what action you can prevent them from taking, but you don't know what action you're allowing to take that they wouldn't otherwise have taken. Really cool dilemma there!