Thanks Julian, awesome feedback as usual!
I found myself avoiding the powerups as well, so I added the double-score goal mechanic every time you pick up a powerup. Almost like an opt-in risk-reward gameplay :P
And you're right on the unforgiving losing condition, I wish I had the time to implement tolerance tweaks.
And yay! I'm glad the visuals are working out.
Excited and curious to see what you're cooking next :D