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(+1)

Thanks Julian, awesome feedback as usual!

I found myself avoiding the powerups as well, so I added the double-score goal mechanic every time you pick up a powerup. Almost like an opt-in risk-reward gameplay :P

And you're right on the unforgiving losing condition, I wish I had the time to implement tolerance tweaks.

And yay! I'm glad the visuals are working out. 

Excited and curious to see what you're cooking next :D