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(6 edits)

Yes and deleted re downloaded again a couple of days back to make sure it was there and if new copies of the file might fix it in case an issue existed with one file or another being corrupted, which happens. I am not new to this, used it for hundreds of hours in 22, I know what the requirements are :). As far as not having the right mods, that is not the issue.

And as stated, I have machines that work, both FSminer and others, and all enabled base game machines/attachments  work. That I also mentioned above that some machines, the ones enabled, have the 'machinery' tag in the store as a guide again showing I have the right mods (and have began digging a big quarry on one map) . The D11 does not. Why I don't know, which was the original assumption that it had not yet been enabled for it. At the present time I can not even load it in the store without locking up the game. I've tried with just it and the two Terrafarm mods. Whatever it is, I'll figure it out eventually, might just require the next update of terrafarm itself. I

So yes, I have the correct mods, yes I have been using machines that  work but no, the D11 is not working for me, can't even buy it.

Leave it with me, it's obviously supposed to work and whatever the issue may be is definitely on my end. Thanks for the comments.

Edit, log also shows an error with one of the i3d files being too large, can not recall the exact file until I get back to my main PC where the log exists.

The good news is I added FSminer's 575 to the machines mod and it seems to work just fine, which will tide me over until i figure out what is breaking the D11 :)

Send me a photo of the error you are having in the console! and as for " i3d files being too large" We make a quality mod! for pc only so shouldn't be an issue. 

Oof sorry, did not get a email for this reply. I'll grab a shot of it as soon as I can.


Can get the error to show when loading into the store with the console open. Hope it helps.

And one last update: I am not sure what I did but I basically sat down this evening and re-wrote the entire terrafarm machines xmls and now I have a working D11.

Your guess is as good as mine and I now know my way around the mod a lot better than when I was just a user of it. Have a few more machines to add in but all is good now.

Thank you for your assistance, for what it was worth. I managed to get it sorted in the end. Now, with two very large bulldozers I can really get to work.