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I did three runs and I enjoyed the wandering from events to events event though I wasn't totally sure of what I was doing, I got caught by the flow, the atmosphere and the world building. I wasn't sure why some endings lifted the curse, if there's a general principle to reach an ending. I'd say once it was embracing my curse (with irony) and the other one I tried my luck to the end.

The vocabulary is a bit hard for a non-native especially with the default font, I regretted to not change it on launch but I didn't want to stop my run either, so I sometimes lost the continuity of what I was reading and had to go back. Maybe a button to change the font during the game could have helped a bit. I implemented this system in my own game because I have a weird default policy too.

I wasn't sure if the objects I was collecting would serve later on other event besides the resource and gold or if they were some kind of trophy/marker internal to events.

But overall this was a nice game, I might come back later to try to understand better the whole thing.