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Is there a way for the weapon eval to use power akin to how the Visustella damage styles allow for power in the eval? Power being a simple number or variable used to determine part of the damage formula?

http://www.yanfly.moe/wiki/Battle_Core_VisuStella_MZ#Damage_Styles

Unfortunately, since the VS plugins are obfuscated, I don't know what they do to the damage formula to be able to use the damage styles.

In theory, since all my plugin does is replace some keywords with a formula, you should be able to set the formula to just return a flat number and it should work with the power damage style, but that's assuming they didn't modify the damage formula to the point where it ignores my changes.

~Ramza