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(+2)

Amazing base here to build off of if you wanted to expand this concept further!!!! There's only a few things I think need tweaking gameplay-wise:

1) When you dash there's wayyyy too long of a delay on your next accepted input. If you are fighting two wizard guys and get hit after an air dash, you get stun-locked until you die because you can't do any other inputs after your dash; you float there for a REALLY long time.

2) Similarly, there's too long of a delay after an attack before you can move again.

3) Camera movement is extremely sensitive. Which might be okay for some people, but a slider to control that would be huge.

Defo not intentional, but you can deal with the attack delay, and possibly dash delay, by spamming jump and attack, cancelling the animation.