Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

Thanks!
I'm very happy you like it.

We tried very hard to get a somewhat more realistic simulation as opposed to a very arcade-y game.
To achieve this, we estimate the aerodynamic forces on every wing and control surface and just let physics take it from there. Even the player just controls the rotation of the control surfaces, and all the actual movement changes just happen through the physics calculation.