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You're telling me I spent all this time making a big level when I could've made an incredibly fun game with just a hallway and a teleporting toilet??

Seriously though, I thought this game was super fun. The control scheme was a little tough for me to wrap my head around (not sure why) but I loved the big, chunky pixels and the combat was very satisfying. Throwing enemies felt like it had some weight to it, which was great. I think a 3d version of this would've felt very Power Stone-esque.

Great job!