I really like the idea of putting the player in a position like a blind cat and making us play and interact with a world that's unforgiving in that manner. Like, i genuinely was getting stressed just trying to figure out the house layout until i finally found the cat bed and could calm down. It legit made me personally calm down and realize i can take my time now and see this whole place. It's pretty amazing how a concept, even unfinished, can have an impact like that and I think that looking at the theme of Expedition under the lens of anxiety is pretty nuanced.