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(+1)

Fun and light. This ended up being the game I played the longest because "number go up, brain goes brr."

I would have liked the quality of the food to relate to the boss. We end his threat by tempting him with food. Requiring us to hit a minimum level in a set time would relate to that.

The equation for the progression of food is way off from drink. The cost to level up a meal is simply worthless versus the return. While drinks are always the way to go. More control of the individual characters would make it a bit more immersive. 

The graphics were pleasant. The writing was a STRONG stand out. Loved the dialogue.