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The crafting system feels a bit overwhelming, and while it matches the game itself, spending 4 metal alloys just to discover what you will make from them is a bit annoying.
Also the water yeets items around when it moves (when there is a tile/less of a tile of water)

Also, at the tutorial if prior to section where they give you steak, jumping up in the little shaft where steak spawns and then breaking the rubber at the top, the steak will not spawn.

Overall really nice update, absolutely love it!

"and then breaking the rubber at the top, the steak will not spawn."
I argue that's intentional of course!
DISCIPLINE will now carry onto your next run :D

As for the crafting system, I actually agree that it feels overwhelming and to be perfectly honest, I only really use the following 3 recipes as of yet: (might get a fourth one day)
- Dressing
- Ripped Bandage (Get 2 and convert to Dressing)
- Bruise Kit
And why? if I may say so myself:
A Good recipe is = an EZ recipe + an actually useful outcome

You got a good recipe? Please let me know!

(+1)

you'll figure it out with time

OH MY, I am most grateful!
Words CAN NOT do this justice!
Your generosity is out of this world!

Neural booster has absolutely no right to be this powerful, but on top of that, you allowed it to be STACKED!?! Although, frankly speaking, I find it to be a pretty dangerous recipe because I don't think I can now play the game without it :D
Screw Jetpack, this is my new obsession!

rope+foliage+foliage+scrap=foliage bag, allowing for better storage also how do u make the bruise kit

That would be Any dressing + Any Opiate + Glowplant
Thanks for the bag recipe. Although, I still just manage to find bags while exploring or trade for them.
But I think I would craft the bag if I weren't used to playing the ways of the older demos.

(1 edit) (+1)

thank u for the bruise kit recipe and good luck!