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(4 edits)

Back to building the sources again and I have a few new issues:

  1. You seem to have placed these files in the wrong folder when updating the sources package for Update 31.

  2. ModelsF/Items/Ammo/Bolts/Bolts.h file is included in AmmoItem.es but it doesn’t exist in the package and nothing from it is used in the source code anyway.

  3. PlayerWeapons.es is still using constants starting with KNIFE_, despite there not being any. Models/Weapons/Knife/Knife.h has all constants start with SLEDGEHAMMER_.

  4. Several enemies have the wrong names for model constants, such as animations and collision boxes, for example:

  • ANT_ANIM_BLOCKWOUND instead of ANT_ANIM_BlockWound
  • CATMAN_COLLISION_BOX_PART_NAME instead of CATMAN_COLLISION_BOX_DEATH

Classes with this problem: Ant.es, Catman.es, Cyclops.es, Grunt.es, Mamutman.es, Monkey.es, Scorpion.es.

(+1)

Hey, thanks for looking out. Most of these I have fixed already, I just forgot to add the updated files. The source has been fixed now.

Builds fine now.

Missing the new particles code for Update 32.

(+1)

Oops, sorry it should be good now.

Hi, people are having issues with "VirtualAlloc failed" and "out of memory" errors. But it seems to be caused by random things and  not even always. Any ideas?

Just as clueless as you are. I’ve seen “VirtualAlloc failed” be reported under many different circumstances, even the unmodded vanilla game. It could be caused by new OS versions or graphics cards drivers for all I know.

And “out of memory” crashes should usually be traceable through debug because they are displayed by the engine but I have no idea where to begin because there’s zero context about anything. It might even be caused by engine functions, which have been misused by the mod somehow.