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(1 edit) (+1)

Some extremely fun and deep movement! The procedural generation works very well, this is definitely a game you could play for hours.

It does seem a bit strange to unlock certain movement mechanics as you progress; some of them feel like they should be in your base moveset, while others seem better of as some sort of powerup.

Thanks for your kind words and sorry for the choices of design you don't like. We just wanted to make the player unlock things along the run and not only  speed which would have been complicated if we'd added some of the mechanics to the base moveset

(1 edit) (+1)

Thank you for making the game! I had a lot of fun