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(2 edits) (+1)

Hello! I stumbled upon your raffle on Twitter and after I look at the art, I simply interested and decided to give it a try immediately!

I like playing this game soo much, not only because the art of the characters and backgrounds are superb, but also those BGM and SFX are perfectly match. Personally I like that ting-ling sfx when I hover over a button. That was cute and I hover to any button several times to hear the sfx again heheh. The UI and Graphics are gorgeous too, although I believe some font size could be bigger, like in the Save Game Pages. I also like the Voice Actor, like ghosh! They did a pretty good job! (especially Ms. Crass huehue) and those "Insight" concept. That was brilliant and it was my first time encounter a Visual Novel with such a concept. Totally love it! That's what makes your works original and unique, different than anyone. Oh, and moving sprites for blinking and breathing? Plus point added. Last, appreciating the Tutorials! It was super kind of you to give tutorials for those new player.

However, I noticed some bugs here and there. First, the text names came out and disapper later than the box name. I found it quite odd because usually the box and the name came out in the same time. Some names also didn't appeared in the later scenes, especially when Rayen already meet Ms. Crass to consult about his love-life. I also noticed when Rayen do a narration (and it's voiced, gosh! You guys rock!), the background turn into a sad evening cloud and the narration text supposed to appear there. But for some narrations, the text isn't appear at all. I still can hear Rayen well enough tho, but I guess you need to look that out. Oh, and when I chose "Game my time" instead of "reading e-book" (I must say, the e-book is hillarious LMAO) in one of the Rayen's choice to spend his free-time, nothing happened. No dialogue box at all, but the BGM is still playing. I got stuck on the bedroom background hoho, please look that out.

Overall, Zeta Wolf Chronicles is a great work and I would definitely waiting for the full-released version! Good luck team!

(+1)

And this is a few suggestions to add, hope they will be considered in newer version!

1. Log features for both text and audio log. I found it somehow necessary, mainly because I press my "Enter" button too fast and I missed out some dialogues from Ms. Crass ;w;

2. Save Game Menu suggestions are as follows :

- date information for each saved file, for people who play it in a super casual way or when their friends come over to play the games in their PC, they tend to leave so many saved games and it would be helpful to add the date information when they saved it.

- or, you may give the players some options to rename their saved files instead!

- sometimes, some people accidentally save their progress in wrong slot, so I think, adding the delete option for saved files also necessary!

- Lastly, please give some confirmation prompt before deleting and overwrite files ;w; something like "are you sure you want to delete/overwrite this saved files" or etc.

3. Setting page. Have I mentioned that I totally like the cute UI? I would appreciate it if you guys considering to add the button for the slide bar. Maybe like this or this.

4. PLEASE GIVE SOME CONFIRMATION PROMPT BEFORE THE PLAYER QUIT THE GAME, especially with that 'Esc' button ;w; I noticed someone already commented about this before but I will add this here just because..

5. I noticed the transtition is a wolf-head shape. I found it fascinating but somehow it's quite taking time to wait them fully transitioned to the next scene? I suggest you to faster the transition a little bit to make it more smoother.

6. I was surprised when I want to save the choice moment for Siona (I usually did that in VN so I can comeback in that choice again) and the page says something like "The Time is Up" like????? I would appreciate it if you guys add the ticking-time somewhere to remind us that we have to choose it fast. Oh, and please put the timer information in the tutorial too, so the players can anticipate to think fast when they meet the choice.

7. Shortcut for quick save and quick load. Or for the better, everything for accessing menu! Heheh.

I think that's all of it. Good luck AniClashStudios!

(+1)

Sorry for the late reply. I just noticed that this feedback is supremely awesome. I can address a few of the things you wish to have added to the game.

1) Log will be present in version 1.5 (our next build) so you're in luck!

2) Save and load screens will be updated with the information you requested (date/time and such) in the next build =) We're looking into the each of the additions you mentioned to polish it up a bit, but I cannot promise that everything will be updated immediately. 

3) Woohoo! Work on a slider bar button for the options page is already in progress!

4) Yes, confirmation prompt on quit will be added in the next version.

5) Thanks for your comment on the wolf transitions, several players have wished to have the transition sped up. We'll adjust this in the next version. 

6) This particular segment of the game with Siona and her timed choice is a little buggy, you are correct. I'm hoping we can refine this so it is not a frustration for players. Currently a WIP. 

7) Shortcut, like a keybind? Hmm... it's possible. We'll look into this one. 

Thanks again for all of your great feedback. We would like to highlight you in our next devlog!