Thanks a bunch for your feedback, much appreciated! I did consider adjusting the scoring track based on player count, but I ended up not wanting to over-complicate set-up. It's a very good point thought that it might be worth revisiting something like covering up the first spots of the track in lower player-count games. I'll keep it in mind, thanks for the suggestion!
Matching revealing cards to clearings you move into is very much intentional given the theme that they are looking at the clearings they want to visit next, not the ones they leave behind.
Thanks also for your feedback on trash tokens... it might be something to look at, but the idea there is that how many will be left on the map is going to be a balance between card draw and recruiting... although some fine-tuning might very well be needed. The intention is for them to sometimes be easy point fodder for opponents, given that the bumblebees can't leave warriors behind to guard them due to their ability forcing them to take all warriors when moving...
I'm very grateful for your in-depth feedback, thanks for taking the time to look into the faction so closely! Best of luck for the jam to you