I definitely had a great time, and may have spent more time than expected in this one. The sounds and visuals are all really cute and cohesively done!
I think there's some mixing of genres here, so a little tutorialization would go a long way in smoothing out the difficulty. Fuel in the early game seems to be a big hurdle, and having some low hanging fruit style islands would reward the player for good choices. It would afford some difficulty leniency in the beginning, especially since wood becomes plentiful in the endgame.
Not a negative point, but clicking on the enemy rather than the ground doesn't immediately register in my head. The genre convention I'm used to would make the player character shoot just above the point on the ground that the mouse is on. Pointing at the enemy does give a unique opportunity to aim at parts specifically which is innovative and cool.
I really like the idea of a daily map. It also shows that you know how to control a seed. This is great for alot of reasons including speed runs and shared experiences.
https://www.twitch.tv/videos/2463412728?t=1h52m14s