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(+1)

for anyone having troubles with the edge detection shader in the demo this is because you are probably using a higher version of godot. The following has the code to change based on your version.

The project comes in 4.2 version even tho the vid shows 4.3+ version at 3:40 Godot 4.2: https://docs.godotengine.org/en/4.2/tutorials/shaders/advanced_postprocessing.ht... 

void vertex() {

POSITION = vec4(VERTEX, 1.0);


Godot 4.3+: https://docs.godotengine.org/en/4.3/tutorials/shaders/advanced_postprocessing.ht... 


void vertex() {

POSITION = vec4(VERTEX.xy, 1.0, 1.0); 


If stops working/breaks again in future look at https://docs.godotengine.org/en/stable/tutorials/shaders/advanced_postprocessing... for insight

(+1)

Thanks for the help

(+1)

Thanks for the reply, it was a mistake on my end. Should be fixed now