Another great entry this year! I like the idea of leveraging defenseless buildings and tokens, asking the player to decide if its worth it to keep someone's stuff lying around. The push-your-luck card draw adds some spiciness to one of the most standard actions of a faction, and makes me want to take just one more card... Because you're revealing cards, everyone should know what you have in your hand, correct?
The Swarm Tactics look like they provide a lot of chaos to battling, which is very fitting for the theme. If I'm reading it right, there's some potential that you actually lose battles as an attacker? As an example:
- Roll 3/3, choose to add daggers and roll again.
- Roll a 0, deal no hits while the opponent deals 3
Also, when you roll a 1, do both sides only deal a single hit? Or does the defender still get to use their defensive die? (Consider the example above, but the second attacker roll is a 1; does the defender deal 3 hits or 1?)