Looks cool, most of the movement feels polished. Wasn't immediate to me how to leave the pit at the start of the level. When I jumped into a wall, the animation looked like climbing to me, so I thought there was some sort of climbing movement, but he'd fall down. The whole bouncing into walls and double jumping to get up ledges was a pain point for me the entire game. I didn't like this mechanic much. I think the jumping needs a bit more air time, things just need a bit more magnetism to help you get to where you want to go. The tubes of the tree branches need their hitbox largened.