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(+1)

Randomly hit a softlock at some point, dunno what triggered the AI to just never take a turn, maybe it got confused with something or maybe some weird animation timings with prior actions are locking up the AI behavior. Dunno but I guess that means I’ve reached the better ending, we’ve both agreed to peacefully stop the experiment at the detriment of our employers.

(2 edits)

Some other things to note:

BUGS

  • When duplicating an item, said item will retain the increased size from hovering over the item until hovered again.
  • AI locking up (suspicions are that if the AI duplicates any item that has been previously replicated, it locks up)
  • Pills can fall outside of the table! This makes it impossible the player to select in any capacity, thankfully, the AI is not bound by those rules so such a situation does not result in a softlock.

IMPROVEMENTS (I would like to see happen)

  • Duplicators can duplicate duplicators, this serves no purpose and doesn’t make much sense.
  • Players can get the same item 4 times in the item pick between rounds, I feel like the rng should be tweaked to not entirely be true random since that does create some… awkward situations.
  • Pill descriptions show the safety of the pill (if tested) or the odds listed on the original bottle of the pills, not the current odds, I’d prefer it to describe the current odds (~~not taking into consideration any tested pills, since safe pills make no distinction between placebo and healing pills~~ nevermind, the healing pills are green vs the normal yellow smiling face so I guess tested pills should be part of the calculated odds).