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Also, on a side-note, games like this one gave me "inspiration" to try to make (regular (for now)) games, all-though I got too busy and now I have been stuck for like 8 months on Godot with too many imported prototype or template Godot projects and a lot(but not overwhelming majority) of copied code on 3 games that don't actually work because I tried to be creative with the YouTube tutorials and I have not started finishing the Godot documentation yet. I say this because if you Really want to make your peculiar "futanari" game or games, go learn art, game design, maybe learn on game sounds, spend the most effort on coding and maybe even do 3D modelling or something. You have Blender, Audacity, Krita and Godot all for free and you can get money from things you make with them without worrying about future costs like with present or future-paid soft-ware(in Unity you might eventually have to pay, in photoshop you have to pay to use). (I use Android Godot, PixelLab, ibisPaint X and Prisma3D(yes, basic phone 3D creation soft-ware/application) because I currently don't have a working computer by the way.)