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(+1)

Shroom and gloom great game, top demo, but there are a couple of problems: 

1) too many cards in hands, which makes it very difficult to use those on the edge of the deck (solution: make buttons for possible switching between card selections, i.e. make several hands of 12 cards ± 4 cards, you can add the ability to sort by card type, such as buffs, attacking, with special mechanics, you can sort by damage from or other parameters (with the ability to disable these functions)); 

2) by round 15 there are a lot of unnecessary cards. (solution: add the mechanics of evolution or merging cards, or add the ability to destroy cards);

 3) on the final boss I actually went into infinite action points. That is, I killed the boss's minions, ate them and the cost on the card went into minus, used it, restored action points, killed the main carcass, and so on repeat. (the solution is to put a limited number of restored action points, or apply the effect of using once per battle to such cards).  

It seems that this is a complete list of what can be changed to improve the gameplay. And if we talk about the game itself, it is wonderful. The style, the design, everything sinks into the soul. It reminds me of inscryption, but the deck building is different. 

I want to wish all the best to the developers of this masterpiece.