Thanks! I did worry that could possibly be the case. There was a time pressure planned (ie. how many flights you can make). I removed it when I removed the story. I had originally wrote it for the "Are we the baddies" wild card, but didn't like possible messages I was conveying. I'll likely keep the time limit a little loose though, as I do like the thought that if a player finds the game too difficult they could adjust the difficulty as a reward of their own actions and progression.