I was drawn to this by the cover art and wasn't disappointed. The art direction and visual presentation of this game is amazing. I really like how cohesive the UI elements are, which is crucial for such a UI heavy game.
The game design was solid too. The explorers each had their strength and constraints, and the items' double-edged design forced players into making non-straightforward tradeoffs (great implementation of the wildcard!)
Was playing off a laptop, so the combat mechanic wasn't ideal for me. Small nitpick might also be the accessibility angle for players with limited dexterity. But I do find the concept of ramping difficulty of clicks against predicted outcomes of success.
Ambience was also aptly set, with the clear acapella theme in play here. Having new, intensified music as we draw closer to the final boss would make it even more amazing!
A very well-rounded submission! Great work to the team!