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Great idea and execution! I do agree with others about the quick restart (especially since the timing works mostly on die & retry). I also found it disconcerting (in a good way!) that the hit shake (and blood effect) is used as a positive thing here. It's nice to see it flipped around. (and how used to things we are)

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Thanks for playing Vivvian!

It should have occured to us that a game requiring iteration should have a quicker way for players to retry, thank you for the feedback.

Hope the "gratuitous gore" wasn't too disconcerting for you (we're the baddies, after all) :D

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Hahaha no but I found it interesting to see how we're so used to that effect being seen and felt as a negative :)