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(+1)

This game looks fantastic, and the core mechanic is really cool!

Gameplay wise there were a lot of different things to focus on however. I appreciate that you could see which enemies were coming in a wave in order to prepare, but given how much they move and the sheer number of bullets I had to dodge, it just became easier to ignore enemy stats and keep switching bullets until they instantly die. Most of the time I wasn't even looking at the enemies, which doesn't seem like the intended experience. It was still a lot of fun, just make sure you make it clear what the player should be focusing on.

(+1)

Thank you for playing! Your feedback is helpful :) The player can influence the number of bullets on screen by pausing the cannon, since enemies merge together over time. The wood monster spawns more bullets than the other four, which makes it a priority target. I agree that the elemental mechanics could be fleshed out more.