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(+1)

Please, I am begging you, let me rebind the controls. WASD-IJKL wasn't acceptable when FromSoft tried it back in 2012, and it isn't now. For reference, in a game without mouse control like this, most players expect what I call "Emulator Standard" - arrow keys and ZXC. Also, the attack is too short to reliably hit enemies, and doesn't linger long enough as well. Please offer more resolutions, there's no reason not to offer 2k and 4k support, it's literally just math. Finally, let me jump onto stairs please, even the original Castlevania let me do that, it makes stairs incredibly frustrating.


The art is good, and there is a good game buried here, but damn is it Death of a Thousand Cuts.

Hello Sweetie,


Regarding button remapping, the methods we used in Unity don't make this easy for us, so we're having a hard time trying to achieve this.

Regarding the attack, we tried it in other ways, and in some situations the game was too easy, so the current range and time were the ways we found to be most in line with the difficulty standard we planned as game designers.

Regarding the resolution, since we don't have equipment that can reach this resolution, we can't really say that it's working at this resolution in a way that maintains the quality of our images.

Stairs, I believe we'll be able to make this change in the next update.

The art scales fine from 480p through 1080p, there is literally no reason it would suddenly not scale right through 4k. And I'm pretty sure you can automate resolution detection to future-proof the game. As far as controls go, even if you can't make them rebindable (which I really doubt) at least change the defaults to the controls suggested. I'm not kidding when I say WASD-IJKL controls are the least intuitive, unusable controls possible. It seriously doesn't work. Arrow keys to move, X jumps, Z is main attack, subweapon on either Up+Attack like the original games, or C, and sex on C or V.