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Thanks! The Herd action doesn't require you to have a shepherd in the clearing that you are moving the shroomlings to so you can move a large ball of shroomlings around the board.

I'm a big fan of choices in boardgames and mechanics that have to make the player very observant of the board.  

You've hit the gameplay loop exactly on the head and honestly I don't think it's too stable as it is. Much like a mold infestation if this faction ends up being ignored for too long at the end of the game it can grow out of control and have a huge point jump of somewhere between 12-15 points.

Ah, that makes so much more sense!  I thought the shepherd were calling the shroomlings to themselves, but I see that I misread the board.  Thanks for clarifying :-)

Even if the faction isn't stable, I like the fact that opponents can see the swarm building (very visually) and decide to do something about it.  And as a player of the faction, it will be satisfying to see all your hard work from many turns finally pay off ;-)