I vibed with the aesthetics a lot. The game itself is clearly unfinished, but the melancholic feel given off by the color scheme and your choice of music makes it feel special.
Your game has a lot of mechanics, which was a bit confusing at first because it doesn't feel like each tool had any specific role to fulfill. It appears that picking one weapon over the other is a matter of preference - I went with the Ricochet and kinda broke the game, earning an insane combo on every level and never losing the chain even upon dying or falling. It felt interesting to use, but most of it came down to just pointing it in the general enemy direction and trying to dodge bullets (optional). It feels difficult to write any kind of feedback on gameplay, because it is so chaotic that I can't form an opinion - I'm simply not sure whether any specific element was designed intentionally or you just had no time to flesh it out properly.
Despite this, I had a good time. Of your gigantic library of games, so far I only tried this game, H.A.V.E.N. and Gamble for your Life, and the style of each of them really speaks to me, even if the gameplay itself may not have a defined "structure" in certain cases. I would be really interested in trying a more complete experience, I only played a few but your games seem to have so many interesting ideas that it makes me curious what a bigger game of yours would feel like.
Not sure what else to add. I think this game works pretty well as a seedbed of ideas given that you only had 3 days to spend on it. The visual style is really inspiring. Congrats on finishing the jam!