This game's aesthetic is really charming and there's really good details like the hitstop when you deal damage to the boss. Overall, I like the ideas here-- Its big issues are just a lack of polish overall. The barrier feels very wonky and not in a good way-- Instead of being a proper meter, the moment you use it even a little, you have to wait for it to fully recharge before you can use it again (even if you only hold it for half of the bar or all of it), which makes it feel very janky if you only use it for a small second and then can't use it again. Also for some reason it's way better to hit the shots than to use your shield, since hitting them with your sword makes them drop health but not the barrier, which makes the barrier your worse defensive option... Which feels counter-intuitive. People have already mentioned the character's double jump feeling strange, so I won't comment on that. A lot of this really is just ironing out and polish, which are difficult to do within a jam time limit; so the fact you still have something with this amount of production value (like the cutscene) is super impressive!