I'd like to say, visually this game looks very good! The curved effect of the screen mixed with the CRT aesthetic meshes really well with the colors used, and I think it comes together really well!
I do like the gameplay, and the puzzle platforming is quite enjoyable, but I fear that the timer makes it a bit frustrating. I found myself not really knowing how the timer worked... sometimes if I picked up a clock, it would move faster! Sometimes it would reset, sometimes it would slowdown, and the clocks themselves had no visual indication of what they'd do. I have a different but kind of similar problem with visual clarity with the keys. If the keys were too close to the floor, in some instances I just couldnt see them, leaving me frustrated in some levels trying to figure out where the hell the key was, but due to the short timer would end up dying over and over without actually finding it.
Theres also alot of bait within the puzzles which I dont enjoy personally. Clocks are placed in places harder to get to, which you really don't need to go to in order to solve a puzzle.
I can apperciate the variance in the levels though. Sometimes theres a lack of a "puzzle' in the level, and its just being fast or precision platforming. I think thats quite fun, but it can be frustrating (particularlly in a level where you have to reach the key before it falls into a pit. That includes some bait with another clock.) beacause some levels take it to the extreme.
This is a good entry, dont get me wrong though! The music is simple, the concept is easy to grasp and I really quite enjoyed the visual aesthetic! But it really does feel like a rage game, which are never enjoyable at least for me. I do also feel like the timer is more well integrated into this entry, rather than just being a game that had a timer tacked on for difficulty.