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It's a good start, but still quite rough. A bit boring to play is my primary point: no music, not enough impact when hitting enemies, and it's just whacking enemies with a stick for too long. You also introduce more difficult enemies quite early on. What's your main "hook", the main reason should play this game and not one of the thousands of combat-explore-puzzle MV's out there?

Personally I'm bothered by having so many buttons, feels like you should be able to combine some? Like one button for slot switching and one for using the item/spell in that slot. But that's just me.

Lastly, I think there's still lot of quality of life missing. Save points don't heal you, many buttons/mechanics aren't explained, bread heals for basically nothing, enemies don't instantly drop items so you need to wait/run back to get drops, ladders are hard to grab from above, etc. Really try to get those small things right, they add up. Good luck!

Hey, thank you for the suggestion!

Combat will definitely be one of the things I focus on improving.