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(+4)

probably the best deck-building roguelike i've ever played on itch, which is saying a lot considering how many slay the spire clones are out there

a few things to ask about the full game:

  • will there be a "fast mode"?
  • can you respec your class?
  • were any of the card names inspired by sts?

really cool, got a follow from me! will be looking forward to more :3

(+1)

wow thank you so much! you have no idea how happy it makes me to hear that it doesn't feel like another STS-style game. I really like STS of course but yeah, hard not to be compared to it and trying my best to do something fresh


"will there be a 'fast mode'?"
Yes! The options menu is coming soon but this feature is already done. I'm even planning to increase the default combat speed by 20% at some point.

"can you respec your class?"
Yah absolutely, this is coming soon too. There's a town upgrade system that's in the game but just not in this demo...respecs are something you get access to by upgrading the guildhall, but they're a bit limited. You can only re-spend one stat point for each upgrade tier of your guildhall up to a max of 3 stat points, and respecs cost a special currency called renown (used for buying talents, duplicating cards, ...also not in this demo). If people want unlimited respecs I'm open to that, but my current thinking is I don't want it to feel too "free" and kill any replay value.

"were any of the card names inspired by STS?"
Not intentionally, but I wouldn't be surprised if there are a few verbatim references on accident! I know for sure some of the names have to be the same. It might be fun to do some more deliberate card game references if you have any ideas.

I've put more hours into MTG and Hearthstone than any other card games at this point (though it feels like I've played them all). Megacrit mentioned that Magic Shandalar was a big influence, so depending on the card you're thinking of we could both just be channeling MTG :D