Thanks for taking a look! I’m intrigued by your idea of involving other factions for “Public Support”. Most of my playtesting was 3-handed solitaire (for the sake of mental strain), but adding a fourth faction could provide more opportunities to make it work. As it stands, I would agree that the faction is susceptible to over-policing. The trade off is that an attack could be unsuccessful (only deal hits to spent cards) or be disproportionately detrimental (1 warrior deals 2-3 hits?). There’s also a chance to play some kind games with people (do you really want to attack me here and suffer the consequences). But it definitely needs more play testing.
As for clarifications:
- You don’t actually “add” a warrior to the clearing. I just took the cards I was spending and placed them next to the clearing as a visual reminder, and then discarded them at the end of the battle.
- For Snares, the warriors never “enter” the clearing for a Swarm (I always imagined them showing up on the outskirts and firing salvos), so there shouldn’t be any restriction (though you wouldn’t be able to recruit anyone in the clearing).
- You could Swarm the Keep, but because you can’t place pieces in the clearing, you’d never Recruit there and wouldn’t be able to Plant (you’d never have a warrior in the clearing after the warriors Disperse). So it’s doable, but it’s a purely conflict-oriented play.