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Hey! A lil advice - Do not think of this jam as lasting 10 days think its 5 and scope the game accordingly, cause you probably will need more time than you think. Also i've seen that you want free sounds so here's a couple suggestions: zapsplat for sfx and opengameart for music (you can find a lot of good assets not only music for absolutely free there)

I'll make sure to take a look at them. Thanks!

Such great advice. I'm treating it as a 2 days + 1 day for juice (polish). And hopefully not +1 day of fighting with Unity.

Oh yes one more tip. Backup your project regularly or use Git if you know how.

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No idea how to use git but ill make a physical copy or after like what every hour or 2 of working on it or after a major feature?

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Git's actually quite easy if you choose to use github desktop app. Here's a 3 minute video that sums it up pretty well 

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Oh and concerning how often to back up, honestly just when you feel like you made a bit of progress, so that if something breaks you can just reverse it without losing anything meaningful.  So no certain time just vibes based

What resolution you think I should aim for?

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If you are doing pixel art then here's a great video. To sum it up the easiest way to choose a resolution is to take a base of 320x180 and scale it up as you see fit (so if you go 2x its 640x360). I would suggest going 640x360 if you are new to pixel art because doing 320x180 might overwhelm you a bit with trying to make every pixel count. If you are doing non pixel art, then probably 1280x720 is a good spot. Also you should look up pixel art rendering settings (it's pretty easy to setup in godot) or it might look blurry

Also that chanel with the sizing video is a gold mine for pixel art. You should check it out if you are interested in this stuff!

I'll take a look. You have been very helpful, thankyou!

No problem! Hope you have fun in this jam!

Hope you also have fun with the jam!