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Yes, it certainly made things a bit more of a breeze. Another thing that I noticed was that the wind SFX (on the version that I have) persisted when entering the haven of all of the sick people, where you recruit Rapha - I think that was his name). You have that soft piano piece playing, but it just gets drowned out by the obnoxious wind, which was unfortunate. However, the wind SFX does stop when you get into Rapha's room. I felt that it should have initially ended when entering the building instead so that the ambiance of the piano is more prevalent. It was another point of feedback that I recall as it was a disappointment every time I went back there as I think it is one of the better songs in the OS, but not so much with that wind lol.