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Kmp's interview by the way ("Whither Original Thought" unpublished essay read- a 'mood piece' by Kent on the importance of allowing authors to learn by authoring their own work! Like in lispgamejam! Not just by studying previous authors and never ever living the way those studied authors did - also some other stuff - https://communitymedia.video/w/gUXEKmEnQcamtg4EZk45Un)

Well, I'm always out of action yesterdays, but I wrote an introductory summary of how I am using markdown files as my programming substrate: https://screwlisp.small-web.org/programming/my-own-eev-eepitch-emacs-intro/

In the remaining three days I am going to do small-introduction recapitulations of

- making a game persistent knowledgebase

- making the plant and insect types

- lisp-centric game world timestep

Then I'm going to pitch the sequence-of-sequences of the game to McCLIM because I want to be one of these people with these lovely looking tile maps in technomancy's screenshots thread.