Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal. 0x0000000144fab639 PokemonEmerald.exe!UnknownFunction [] 0x0000000144f9a8ea PokemonEmerald.exe!UnknownFunction [] 0x0000000144fa1f6f PokemonEmerald.exe!UnknownFunction [] 0x0000000140c82278 PokemonEmerald.exe!UnknownFunction [] 0x0000000140c898c3 PokemonEmerald.exe!UnknownFunction [] 0x0000000140c97c9e PokemonEmerald.exe!UnknownFunction [] 0x0000000140c97a17 PokemonEmerald.exe!UnknownFunction [] 0x0000000140c7ac02 PokemonEmerald.exe!UnknownFunction [] 0x0000000140cbced2 PokemonEmerald.exe!UnknownFunction [] 0x0000000140c875a0 PokemonEmerald.exe!UnknownFunction [] 0x0000000140e5fdf3 PokemonEmerald.exe!UnknownFunction [] 0x00000001412618b2 PokemonEmerald.exe!UnknownFunction [] 0x0000000141255307 PokemonEmerald.exe!UnknownFunction [] 0x00006fffffa34949 kernel32.dll!BaseThreadInitThunk() [Z:\build\wine\src\wine\dlls\kernel32\thread.c:61] Crash in runnable thread Foreground Worker #1
OS: Arch Linux
Wine: wine-10.6
GPU: AMD RX 7600
Game ran once ending with a black screen at the end of the demo notice after that with version 42 and 43 no more