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Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] 
Shader compilation failures are Fatal.
0x0000000144fab639 PokemonEmerald.exe!UnknownFunction []
0x0000000144f9a8ea PokemonEmerald.exe!UnknownFunction []
0x0000000144fa1f6f PokemonEmerald.exe!UnknownFunction []
0x0000000140c82278 PokemonEmerald.exe!UnknownFunction []
0x0000000140c898c3 PokemonEmerald.exe!UnknownFunction []
0x0000000140c97c9e PokemonEmerald.exe!UnknownFunction []
0x0000000140c97a17 PokemonEmerald.exe!UnknownFunction []
0x0000000140c7ac02 PokemonEmerald.exe!UnknownFunction []
0x0000000140cbced2 PokemonEmerald.exe!UnknownFunction []
0x0000000140c875a0 PokemonEmerald.exe!UnknownFunction []
0x0000000140e5fdf3 PokemonEmerald.exe!UnknownFunction []
0x00000001412618b2 PokemonEmerald.exe!UnknownFunction []
0x0000000141255307 PokemonEmerald.exe!UnknownFunction []
0x00006fffffa34949 kernel32.dll!BaseThreadInitThunk() [Z:\build\wine\src\wine\dlls\kernel32\thread.c:61]
Crash in runnable thread Foreground Worker #1

OS: Arch Linux

Wine: wine-10.6

GPU: AMD RX 7600

Game ran once ending with a black screen at the end of the demo notice after that with version 42 and 43 no more

Is this a 32 but game? I didn't even look. I'm trying to get it working on Winlator/Gamehub with Wine or Proton but only Winlator got me credits then black screen. Ugh

(1 edit)

worked alright for me when using gamescope/protonHotfix

Edit: using nVidia

Thank you! Starting it via Steam with protonHotfix and gamescope works for me too^^

Binaries directory only has Win64 and no 32. Try launching through Steam with ProtonHotfix and gamescope as start argument. Worked for me