Thanks a lot! I considered assigning up to space and down to shift, but there's also a main engine that will be important in some levels that aren't implemented yet, so that took Space instead. I was also influenced by Kerbal Space Program's EVA controls, so it probably felt more natural to me than it would to the usual player. Key rebinding is something I want to implement though! :D
And yeah, I agree, the dialogue kinda got in the way when I wanted to quickly playtest something, but I needed to explain the controls thoroughly and also not make it feel too cold :D
Thank you for the feedback!