Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

just from reading the book, it's not clear to me how bonds are supposed to be realized; with class and moon sentences it's explicitly by adding a condition/changing the tense, but i can't find anything similar for bonds. i do think that kinds of mechanic benefits from more flexibility in that regard but i think a more explicit description of what that realized sentence look likes or how realization impacts its use and effect on the narrative would be helpful, whether that's as a hard rule or as guidance/play example.

other than that game looks sweet, picked it up in february and haven't stopped thinking about what my group could do with it. it's peak.