Great! it's a highly adictive arcade.
some of the slingshot spawn too low barely i have enought to drag and shot in the angle needed. It's best if you put a botton cap at leas ones 16-32 pixel up for pc, more for android(if you gonna port it) you don't want the plauer have to drag their fingers to close to the limits of the screen for a side their fingers can slip, or work then can open the menu bar.
I my opinion would be better to get rid od the red eyes and red screen at loss and use another effect, it break in a bad way the art style the whole game has, stand like a sore thumbs between the grayscale pallete the rest of the game use.
Viewing post in Hangry Birds jam comments
Ya! I definitely messed up by not including a safe area for those bottom spawns and will be fixing for the post-jam release; I missed that you can't even do a full pull in the current version, let alone the effects of running your fingers off the edge of a device!
Thanks for the feedback RE: the game over screen, too—I was hoping I could use the unexpected change in colors to underscore the "hangryness," but I bet there are other ways to do the same. I did re-use the color for the game win animation, too, to try and make it feel like it was part of the style but I can see how it sticks out overall.
Thanks for playing and sharing your feedback!