Very fun. I had a few notes which might help with upcoming modifications:
- The early game feels very RNG-focused. To get a winning run, I felt the best was was to repeatedly roll the first map to ensure I got good items. Otherwise, the final map was too hard.
- Early game, you can get a big chunk of gold from the chests, but very little from encounters. I'd like to see less zeroes in the encounter loot tables, even if that means inflating the cost of items. It just feels bad.
- I'd like to see some balancing of the level up bonuses - as it is, I am always trying for the power upgrade.
- As some others have said, see if you can find a way to make it so the best way forward isn't just punching enemies which can't deal you damage.