Liking the idea and generally the whole game itself but i wanted to give feedback on the project while i play so,
i'm running into a few critical bugs:
- generally, i walk and encounter a pkmn, then after half a step i immediately encounter another one;
- sometimes, the -for now only- wild encounter "freezes" with my character pose, with no enemy pkmn spawned, and my character just looking at the empty battle scene;
- when my first pkmn gets poisoned, and i switch the first and the second pkmn in order in my team, it still shows my main pkmn as poisoned, even if it's not;
- the lv18 vulpix (lol flamethrower??) killed my pkmn after i switched it, and counted that kill as a complete loss, making me return to the last save;
- lotad is literally uncatchable;
- pokemons, after evolving, just like to change sex... my male treecko became female, and my two female wurmples (one shiny) became males, and then, male cascoons became beautiflies! the game even show me the dustox model and the line itself said "it evolved into dustox" but then, after checking, the two cascoons became beautiflies, luckily, the shiny even kept his shiny appearence;
- sometimes (at least with xboxone controller) the buttons mash themselves in strange ways, like going down or up fast (didn't see well) until i stop that, and anyways the menu UI isn't so readable, sometimes i don't know in which button i'm on or maybe the "cursor" is simply buggy in some way;
- (minor thing) i can spam click on the delibird-shop and "activate" it as many times as i want, making its animation repeat, and i don't think it was intended;
I've also had a lot of similar and other bugs that soft lock my game, I didn't even know where to get beldum since the cutscene after the first battle caused my character to fall through the map and the ball never spawned, I really wanted to like this game but all the issues I've been having has turned me off completely.