I could not play this because I couldn't find a way to alter the screensize and it was way too big for my monitor, I couldn't even see my health and sanity meters. That said the first boss did primarily show some gamefeel issues with the fact there was no feedback on shooting him which meant I wasn't sure if shooting the parrots was having an effect or not (it wasn't). I also thought shooting was just REALLY slow especially with how you had to manually keep clicking, it just didn't feel very good. I do love a good boss rush though, so I really want to enjoy this, but yeah, seems like its big issues are just polish. If you keep working on it after the jam it may turn into something sweet.
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Hey! Thank you for your feedback! I'm sorry about those big problems, I will fix those up after the gamejam (I think I will restart the project). I tought the screensize would fit it, but It seems like it didn't (I think I put 1920:1080 or something like that). There's a lot I still need to work on and the game has many bugs because I started the project when they only had 6 days left, if i could have started earlier it would probably be better (I couldn't due to local circumstances). Once again, thank you for your feedback! I will try to fix it after the jam ends