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I love the scrolling style while walking forward, reminds me a lot of Gunsmoke (especially with the western aesthetic). As for the actual gameplay... The two big issues are a lack of progression (generally in this kind of game you want things to start out simple and then escalate in complexity the longer you're alive, but here it feels pretty random and like you're thrown into the deep end right from the getgo) and second of all, the instability mechanic is pretty unintuitive and unfun: Why is your gun randomly filling up a meter that hurts you if you don't spin it? When I read the description, I thought that your gun would keep scattering and aiming all over the place and you'd have to keep the meter low so you could aim straight, but instead it randomly deducts health which feels awkward, but also the only thing it does is it means instead of shooting normally you have to constantly mash right click and left click to keep it down, and once you do that it basically plays like a normal top down shooter but with your attention split by mashing on your mouse. On that front, it really didn't feel very satisfying how slow you shot (combined with the speed of the instability meter...) and how little damage you did to basically anything. The fact even cacti took multiple shots was pretty ludicrous. Overall this game just really needed some rethinking of the core mechanics, but I must say it's still pretty charming and the graphics are phenomenal.