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(+3)

Very cool mechanic with the pictures. But sad that some of them turned out blurry. 

(+2)

Yeah, we found that early on and I think it's down to something in how Godot handles subviewports for scaled sprites. 

We leaned into it and figured he's a 5 year old with a Polaroid, so the pictures may not be the best ๐Ÿ˜‚