Level Design:
- I like the choice for the infinite playfield
- The simple background works well for keeping contrast with the enemies, but some of them blend in with the zone
- The variety in enemies is nice
- I think you could find a premade asset for the sprite of the player and enemies to make the game look even nicer
Issues/Bugs:
- I didn't notice any bugs! This is nice considering the number of enemies and how they interact with each other and the player
Overall design and feel:
- This is one of my favorite type of game (reminiscent of e.g. Vampire Survivors) so it was quite fun, even though I think the health of the enemies is a little bit too high, making it hard to kill them with no option for piercing when others surround them (thus no EXP, maybe a small amount of passive EXP would be good? or getting a proportional amount of XP for damaging the enemy instead of lump sum for kill)
- The abilities are cool and satisfying
- It is nicely optimized and feels good to play, considering the amount of stuff on the screen