Level Design:
- I think the UI looks great with the shining crystals against a black background! (They also look nice in the game as well, perhaps either a black floor or sky would look good?)
- I think it would be good to round the e.g. speed increase values to 1 or even no decimal places, so it is easier to parse quickly, in general the text disappears quite fast but I understand it might clutter the screen if it stayed too long in the center.
- Objects on the ground might look nicer with a texture instead of solid color (and maybe different shapes), to complement the complexity of the crystals
Issues/Bugs:
- Fruits can spawn outside of the visible platform, but this is because the hitbox for the ground is larger than the sprite, so one of these should be fixed.
- I think it would be better if the obstacles on the ground were more "slippery", i.e., the angle at which point the player slides past the obstacle is shallow, making it easy to get suddenly stopped
- I am not sure if this is a problem of running in the browser (or how to fix it), but the frame rate is quite low and the game feels choppy for me
- This might be an itch.io scaling issue, but the hunger bar running out doesn't correspond with dying, it takes a noticeable amount of time to die. I also think this bar could be larger and/or placed somewhere more prominent (center bottom?), since it is quite important.
Overall design and feel:
- I really like the idea and I think it is quite versatile. You can make many different styles of game with the feeding and effect mechanics (I HATE the camera flip though ;( )
- I think making the hitbox of the player larger could be nice, I walked past fruits sometimes when I thought I would touch them
- I think the sensitivity of the camera is too high, but I use a high DPI on my mouse so that might be the problem also.