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(1 edit)

Level Design:

  • I like the aesthetic and style of the visuals
  • I assume that the generation of the order of the different premade parts is random, so that is nice to add a little bit of variety. The transitions are also quite seamless (though this might be because of the speed)
  • I liked the branching paths, and if possible it would be nice to see it in more rooms (this ties in to the fact that adding additional rooms would always be better for this type of game)
  • Some background music is always nice

Issues/Bugs:

  • I didn't notice any bugs, this is nice considering the interactions with the enemies and ghost pathfinding which I would think would be prone to buggy behaviour

Overall design and feel:

  • Overall I think the game is good, but for me, the speed seems a little bit high. Maybe it would be a good idea for the speed to start off slow and build over time, introducing a type of progression (maybe the speed could at some point be even higher than it is right now, but that would require the speed of the knight to change appropriately as well..)
  • It would be nice if there was some incentive for the attacks. The main use I saw for them was to knock back slimes, but that is both hard to time, and it is also easier to just jump over them in every situation. Maybe attacking the slimes or ghost could award score?
  • You may consider adding a screen after dying to slow down the pace, restarting immediately after is a bit jarring.