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(+1)

This is an awesome concept for an idle game! To make it even more engaging, I’d suggest expanding the variety of upgrade options, especially early on. For example, introducing special upgrades like a Magnetic Peg that pulls nearby balls or a Splitter Peg that duplicates the ball would add a layer of strategic depth and excitement.

Right now, if the first 1–5 levels only offer a few upgrade choices, the gameplay risks feeling repetitive. Players with shorter attention spans (which is most of the mobile audience) could lose interest quickly. By introducing new mechanics, peg types, or visual evolutions at a steady pace, you’ll keep the experience feeling fresh and give players something to look forward to achieving.

(+1)

Magnetic peg is a great idea!!! I like the idea of upgrading the pegs themselves instead of a split peg % chance too. We talked about this and went with %, but maybe we focus more on upgrading pegs and buckets and balls. It would be a lot of fun.

I agree that there's a huuuuge lull in the early/middle of the game, with few upgrades and not a lot changing. I'm hoping to rebalance this with our next build. Stay tuned :) And thank you for the great feedback.